Free download of uncharted waters 2 new horizons pc






















You need a good navigator to be able to sail to port before you will be sinked by a storm, you need good a book keeper so that you know what are the most profitable places for trading and, naturally, a good first mate. Enough of mechanics, how good is the game? I'd say it's very good and it doesn't get repetetive. Probably the only bad thing is the prize adventurers have to pay for their discoveries. It's bad to run out of money at cape of good hope, just to sail all the way back to europe to get money from your supporter so you have enough to buy food Based on the high-seas adventure period in 17th century Europe, you are an honest merchant trying to amass fortune while coping with pirates and fickle mayors.

In Uncharted Waters 2 you can choose to play as one of the characters, each with different goals and purposes. This makes the game highly replayable and adds refreshing RPG and adventure elements to the strategic game.

If you love Sid Meier's classic Pirates! This is basically a trading game in the 16th century, and a good one! The game is quite extended and has many options in it. There are a lot of ports in the game and in most of those you can trade anything from gold to glass beads. You can equip your fleet with different kinds of hulls and cannons and attack other fleets. The game map is very big and you can explore the coasts of every continent even Antarctica! There are villages where you can find special wonders like ayers rock or the Niagara falls.

The only 2 bad things about the game are the music, and the storyline. Well, actually the storyline is ok, but it gets irritating if you just want to play the game without it. You can choose the role of one of six adventurers. As you might have guessed already, exploration is the main focus of game.

The more distant the lands are, the weaker escorts for ships are. Imagine chinese fighting off spanish fregate The more you explore, the more exotic goods you can sell for hefty profit to europeans, and it also prevents the game from becoming too dry. A good idea made by developers is a chart you can acess any time to get to know where you are. Your mates will be important. You need a good navigator to be able to sail to port before you will be sinked by a storm, you need good a book keeper so that you know what are the most profitable places for trading and, naturally, a good first mate.

Enough of mechanics, how good is the game? Probably the only bad thing is the prize adventurers have to pay for their discoveries. It's bad to run out of money at cape of good hope, just to sail all the way back to europe to get money from your supporter so you have enough to buy food You select from eight seafarers, and guide your character through real-life ports Copenhagen, Seville, and so on , gathering gold to buy more ships, hire crew members, and stock provisions.

You also spy on other countries, eavesdrop on tavern gossip, and maybe try blast an enemy armada or establish yourself as a merchant trader. ProTip: Get money from your patron, and then borrow more from the bank. Pay the bank loan within 30 days, and you won't have to pay the interest fees. Don't expect to see the wonders of every port. The graphics barely hit the eight-bit standard.

And you'll be surprised by how similar the people in every port look. Those sailors really get around. The control is also a little on the seasick side. Although the menu-driven dialogue is blessedly short, knowing what to stock, who to hire and where to go means plowing through lots of dialogue boxes, although you have Auto features to help. Uncharted Waters: New Horizons, is a great geography lesson, tied in with a neat history lesson.

If you like either one of those subjects, you'll love this game. Otherwise, mateys, jump ship. If our ancestors' voyages to America had been anything like this game, the Indians would still own this country and there'd be huge herds of buffalo everywhere. Stay home and suck on a lime - playing this game could bring on the scurvy! Nothing beats a day, a week, a month, or even a year at sea. The sun on your brow as you swab the deck, the smell of the salt in the air, and the occasional case of scurvy from a vitamin deficiency.



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